Sound by Perlin Noise. openframeworks

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パーティクルの座標をパーリンノイズを使って変化、パーティクルは周期的に音を発しますが、X座標によって音階が変わります。

The particle changes position by Perlin Noise, and the sound changes depending on X coordinate.

[ Source ]

[ Link ]
https://github.com/junkiyoshi/Insta20180810

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Triangular sphere. openFrameworks

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三角形の球体

Triangular sphere.

[ Source ]

[ Link ]
https://github.com/junkiyoshi/Insta20180728

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Sphere in the box. openframeworks

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物理ライブラリ(ofxBullet)を使って球体を箱に閉じ込めました。球体はお互いに反発しており、球体のサイズは反発関係にある球体の数で増減します。

I locked the sphere into a box with a physical engine (ofxBullet). The Sphere are repelling each other. And, size is determined by the number nearby spheres.

[ Source ]

[ Link ]
https://github.com/junkiyoshi/Insta20180724

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