Swirl of noise. openFrameworks

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ノイズの渦

Swirl of noise.

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[ Link ]
https://github.com/junkiyoshi/Insta20190222

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Paint. openFrameworks

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角度ごとに半径を計算。Radius = BaseRadius + (1 + NoiseValue) ^ N

Calculate radius for each angle. Radius = BaseRadius + (1 + NoiseValue) ^ N

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https://github.com/junkiyoshi/Insta20190221

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Split sphere. openFrameworks

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ofIcoSpherePrimitiveクラスから取得した座標情報を元に球体を分離

Split sphere.

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[ Link ]
https://github.com/junkiyoshi/Insta20190220

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