Wavy sphere. openFrameworks

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Noise(x, y, z, z + frameCount)という結果を濃淡として使用。
輪郭のふちはOpenCVで計算。

The result Noise(x, y, z, z + frameCount) is used as a gradient.
The edge of the outline is calculated by OpenCV.

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https://github.com/junkiyoshi/Insta20200326

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