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繋がった円。
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(25); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 1.44); int radius = 300; bool flag = true; float noise_seed_x = ofRandom(1000); float noise_seed_y = ofRandom(1000); float noise_seed_z = ofRandom(1000); for (int deg = 0; deg < 360; deg += 8) { auto location_1 = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); auto location_2 = glm::vec3(radius * 0.3 * cos(deg * DEG_TO_RAD), radius * 0.3 * sin(deg * DEG_TO_RAD), 0); auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, location_1.x * 0.0003, location_1.y * 0.0003, ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 0, 1)); auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, location_1.x * 0.0003, location_1.y * 0.0003, ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(0, 1, 0)); auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, location_1.x * 0.0003, location_1.x * 0.0003, ofGetFrameNum() * 0.005), 0, 1, -PI * 2, PI * 2), glm::vec3(1, 0, 0)); location_2 = glm::vec4(location_2, 0) * rotation_y * rotation_x; ofDrawLine(location_1, location_2); ofDrawSphere(location_1, 3); ofDrawSphere(location_2, 2); } this->cam.end(); /* // ffmpeg -i img_%04d.jpg aaa.mp4 int start = 250; if (ofGetFrameNum() > start) { std::ostringstream os; os << std::setw(4) << std::setfill('0') << ofGetFrameNum() - start; ofImage image; image.grabScreen(0, 0, ofGetWidth(), ofGetHeight()); image.saveImage("image/cap/img_" + os.str() + ".jpg"); if (ofGetFrameNum() - start >= 25 * 20) { std::exit(1); } } */ } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |
[ Link ]
https://github.com/junkiyoshi/DoodleDeProgramming/tree/cf05e487e0e73e12b0e61b025a904544c8cecc49