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円のz座標をnoise関数(x, y, フレーム数 – 円数)で計算しています。
The z coordinate of the circle is calculated by the noise function (x, y, the number of frames – the number of circles).
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(255); 	ofSetWindowTitle("Insta"); 	ofSetColor(0); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float x, y, z; 	float noise_value; 	ofVec3f prev_point; 	for (int radius = 50; radius < 1024; radius += 10) { 		for (int deg = 0; deg <= 360; deg += 1) { 			x = radius * cos(deg * DEG_TO_RAD); 			y = radius * sin(deg * DEG_TO_RAD); 			z = 100 * ofNoise(x * 0.0025, y * 0.0025, ofGetFrameNum() * 0.015 - radius * 0.005); 			if (deg > 0) { 				ofDrawLine(prev_point, ofVec3f(x, y, z)); 			} 			prev_point = ofVec3f(x, y, z); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |