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Instagramで夜景を分割+ズラすという画像をアップされている方がいて、カッコいいなと思ったので、インスパイアされ(パクり)ました。画像のピクセル処理はOpenCVを使っていますが、仕組み的にはofImageを使ってopenFrameworksで完結できるはずです。
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						#include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofFbo fbo; 	cv::VideoCapture cap; 	cv::Size cap_size; 	cv::Mat frame; 	ofImage image; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	this->cap.open("D:\\video\\beach.mp4"); 	this->cap_size = cv::Size(1280, 720); 	ofSetFrameRate(this->cap.get(CV_CAP_PROP_FPS)); 	this->image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_COLOR); 	this->frame = cv::Mat(this->image.getHeight(), this->image.getWidth(), CV_MAKETYPE(CV_8UC3, this->image.getPixels().getNumChannels()), this->image.getPixels().getData(), 0); } //-------------------------------------------------------------- void ofApp::update() { 	cv::Mat cap_frame, src, blend_frame; 	this->cap >> cap_frame; 	if (cap_frame.empty()) { 		cap.set(CV_CAP_PROP_POS_FRAMES, 1); 		return; 	} 	cv::resize(cap_frame, src, this->cap_size); 	cv::cvtColor(src, src, CV_RGB2BGR); 	blend_frame = cv::Mat::zeros(this->frame.size(), this->frame.type()); 	int gap = 0; 	int tmp_y = 0; 	for (int x = 0; x < src.cols; x++) { 		if (x % 30 == 0) { 			gap = ofMap(ofNoise(x * 0.005, ofGetFrameNum() * 0.005), 0, 1, -50, 50); 		} 		for (int y = 0; y < src.rows; y++) { 			tmp_y = y + gap; 			if (tmp_y >= 0 && tmp_y < src.rows) { 				blend_frame.at<cv::Vec3b>(tmp_y, x) = src.at<cv::Vec3b>(y, x); 			} 		} 	} 	blend_frame.copyTo(this->frame); 	this->image.update(); } //-------------------------------------------------------------- void ofApp::draw() { 	this->image.draw(0, 0); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(1280, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |