[ Video ]
[ About ]
z値が歪んだ円を沢山書いてリング状にしてみました。メッシュっぽい形状になって綺麗です。
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25  | 
						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofPoint make_point(float radius, float deg); 	ofEasyCam cam; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofEnableDepthTest(); 	ofSetLineWidth(1.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float radius = 300; 	for (int i = 0; i < 20; i++) { 		//ofRotate(3); 		ofRotate(ofGetFrameNum() * 0.05); 		ofColor line_color; 		line_color.setHsb(i * 10, 255, 255); 		ofSetColor(line_color); 		for (int deg = 0; deg < 360; deg += 1) { 			ofVec3f prev_point = make_point(radius, deg - 1); 			ofVec3f point = make_point(radius, deg); 			ofDrawLine(prev_point, point); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- ofPoint ofApp::make_point(float radius, float deg) { 	float x = radius * cos(deg * DEG_TO_RAD); 	float y = radius * sin(deg * DEG_TO_RAD); 	float z = 50.f * sin((deg * 6) * DEG_TO_RAD); 	return ofVec3f(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |