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トーラスの座標上を走るParticleを作成、お互いの距離を見て線を描写しています。
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #include "ofMain.h" #include "Particle.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	std::vector<std::unique_ptr<Particle>> particles; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(255); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); 	ofSetLineWidth(1.2); 	for (int i = 0; i < 512; i++) { 		std::unique_ptr<Particle> particle(new Particle(i * 0.5)); 		this->particles.push_back(std::move(particle)); 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->update(); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->draw(this->particles); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class Particle { public: 	Particle(float value); 	~Particle(); 	void update(); 	void draw(const vector<unique_ptr<Particle>> &particles); 	ofPoint make_point(float radius, float small_radius, float deg, float small_deg); 	ofPoint get_location(); private: 	float radius; 	float small_radius; 	float deg; 	float small_deg; 	float deg_span; 	float small_deg_span; 	ofColor body_color; 	ofPoint location; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | #include "Particle.h" //-------------------------------------------------------------- Particle::Particle(float value) { 	this->radius = 230; 	this->small_radius = 50; 	this->deg = ofRandom(0, 360); 	this->small_deg = ofRandom(0, 360); 	this->deg_span = ofRandom(0.25, 1.5); 	this->small_deg_span = ofRandom(5, 10); 	this->body_color = ofColor(0); 	this->location = this->make_point(this->radius, this->small_radius, this->deg, this->small_deg); } //-------------------------------------------------------------- Particle::~Particle() { } //-------------------------------------------------------------- void Particle::update() { 	this->deg += this->deg_span; 	this->small_deg += this->small_deg_span; 	this->location = this->make_point(this->radius, this->small_radius, this->deg, this->small_deg); } //-------------------------------------------------------------- void Particle::draw(const vector<unique_ptr<Particle>> &particles) { 	ofSetColor(this->body_color); 	ofDrawSphere(this->location, 1.5); 	for (int i = 0; i < particles.size(); i++) { 		float distance = this->location.distance(particles[i]->get_location()); 		if (distance < 50) { 			ofSetColor(this->body_color, ofMap(distance, 0, 50, 255, 0)); 			ofDrawLine(this->location, particles[i]->get_location()); 		} 	} } //-------------------------------------------------------------- ofPoint Particle::make_point(float radius, float small_radius, float deg, float small_deg) { 	float x_1 = radius * cos(deg * DEG_TO_RAD); 	float y_1 = radius * sin(deg * DEG_TO_RAD); 	float x_2 = small_radius * cos(small_deg * DEG_TO_RAD) * cos(deg * DEG_TO_RAD); 	float y_2 = small_radius * cos(small_deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD); 	float x = x_1 + x_2; 	float y = y_1 + y_2; 	float z = small_radius * sin(small_deg * DEG_TO_RAD); 	return ofPoint(x, y, z); } //-------------------------------------------------------------- ofPoint Particle::get_location(){ 	return this->location; } |