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トーラス座標上に伸びた線が伸びたり縮んだりします。
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						#include "ofMain.h" #include "Particle.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	std::vector<std::unique_ptr<Particle>> particles; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); 	ofSetLineWidth(1.2); 	ofColor body_color; 	for (int i = 0; i < 12; i++) { 		switch (i) 		{ 		case 0: 			body_color = ofColor(255, 0, 0); 			break; 		case 4: 			body_color = ofColor(0, 255, 0); 			break; 		case 8: 			body_color = ofColor(0, 0, 255); 			break; 		default: 			body_color = ofColor(255); 			break; 		} 		std::unique_ptr<Particle> particle(new Particle(i * 30, body_color)); 		this->particles.push_back(std::move(particle)); 	} } //-------------------------------------------------------------- void ofApp::update() { 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->update(); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int i = 0; i < this->particles.size(); i++) { 		this->particles[i]->draw(this->particles); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
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						#pragma once #include "ofMain.h" class Particle { public: 	Particle(float value, ofColor body_color); 	~Particle(); 	void update(); 	void draw(const vector<unique_ptr<Particle>> &particles); 	ofPoint make_point(float radius, float small_radius, float deg, float small_deg); private: 	float radius; 	float small_radius; 	float deg; 	float small_deg; 	float deg_span; 	float small_deg_span; 	float value; 	ofColor body_color; };  | 
					
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						#include "Particle.h" //-------------------------------------------------------------- Particle::Particle(float value, ofColor body_color) { 	this->radius = 230; 	this->small_radius = 50; 	this->deg = 0; 	this->small_deg = value; 	this->deg_span = 2; 	this->small_deg_span = 10; 	this->value = value; 	this->body_color = body_color; } //-------------------------------------------------------------- Particle::~Particle() { } //-------------------------------------------------------------- void Particle::update() { } //-------------------------------------------------------------- void Particle::draw(const vector<unique_ptr<Particle>> &particles) { 	ofSetColor(this->body_color); 	int max = ofNoise(this->value * 0.05, ofGetFrameNum() * 0.005) * (360.f / this->deg_span); 	for (int i = 0; i < max; i++) { 		ofVec3f point_1 = make_point(this->radius, this->small_radius, this->deg - this->deg_span * i, this->small_deg - this->small_deg_span * i); 		ofVec3f point_2 = make_point(this->radius, this->small_radius, this->deg - this->deg_span * (i + 1), this->small_deg - this->small_deg_span * (i + 1)); 		ofDrawLine(point_1, point_2); 	} 	ofVec3f point = make_point(this->radius, this->small_radius, this->deg - this->deg_span * max, this->small_deg - this->small_deg_span * max); 	ofDrawSphere(point, 3); } //-------------------------------------------------------------- ofPoint Particle::make_point(float radius, float small_radius, float deg, float small_deg) { 	float x_1 = radius * cos(deg * DEG_TO_RAD); 	float y_1 = radius * sin(deg * DEG_TO_RAD); 	float x_2 = small_radius * cos(small_deg * DEG_TO_RAD) * cos(deg * DEG_TO_RAD); 	float y_2 = small_radius * cos(small_deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD); 	float x = x_1 + x_2; 	float y = y_1 + y_2; 	float z = small_radius * sin(small_deg * DEG_TO_RAD); 	return ofPoint(x, y, z); }  |