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Noiseでグネグネしている円をZ軸に並べていっています。シンプルですが、綺麗ですね。
ちょっと風邪ひいて喉がイガイガ。今日は早めに仕事もあがるつもりですが、このまま、悪化すれば、連続更新が途絶えるか
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(0); 	ofSetWindowTitle("Insta"); 	ofEnableDepthTest(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); 	ofNoFill(); 	ofSetColor(128); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	float radius = 300; 	int deg_span = 1; 	for (int z = -1200; z <= 300; z += 15) { 		ofBeginShape(); 		for (int deg = 0; deg < 360; deg += deg_span) { 			float x = radius * cos(deg * DEG_TO_RAD); 			float y = radius * sin(deg * DEG_TO_RAD); 			float tmp_radius = ofMap(ofNoise(x * 0.005, y * 0.005, z * 0.005 + ofGetFrameNum() * 0.05), 0, 1, 200, 300); 			x = tmp_radius * cos(deg * DEG_TO_RAD); 			y = tmp_radius * sin(deg * DEG_TO_RAD); 			ofPoint point = ofPoint(x, y, z); 			ofVertex(point); 		} 		ofEndShape(true); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |