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五角形をグルっと回してみました。綺麗だけと、じーっと見てると酔うかも
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_pentagon(int radius); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	ofSetColor(39); 	ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() / 2, ofGetHeight() / 2); 	int radius_span = 10; 	ofNoFill(); 	for (int radius = ofGetWidth(); radius > radius_span; radius -= radius_span) { 		ofRotate(ofGetFrameNum() * -0.05); 		this->draw_pentagon(radius); 	} 	ofFill(); 	this->draw_pentagon(radius_span * 2); } //-------------------------------------------------------------- void ofApp::draw_pentagon(int radius) { 	int deg_span = 72; 	ofBeginShape(); 	for (int deg = 0; deg < 360; deg += deg_span) { 		ofVertex(ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD))); 	} 	ofEndShape(true); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |