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比較的簡単に、sin関数とcos関数で描ける図形を並べてみました。ちょっと高級な、箱に入ったチョコレートみたいな見た目で可愛いですね。
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						#include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_shape(ofPoint point, float radius, int type); };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofBackground(239); 	ofSetWindowTitle("Insta"); 	ofSetColor(39); 	ofNoFill(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	int size = 60; 	for (int x = size / 2; x < ofGetWidth() + size / 2; x += size) { 		for (int y = size / 2; y < ofGetHeight() + size / 2; y += size) { 			ofPoint point = ofPoint(x, y); 			float radius = (size * 0.5) * 0.8; 			int type = ofNoise(x * 0.005, y * 0.005) * 11; 			this->draw_shape(point, radius , type); 			int n = ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.01) * 12; 			for (int i = 0; i < n; i++) { 				float mini_radius = radius - 2.5 * i; 				if (mini_radius < 0) { 					break; 				} 				this->draw_shape(point, mini_radius, type); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw_shape(ofPoint point, float radius, int type) { 	int deg_span = 1; 	int rotate = 0; 	switch (type) { 	case 0: 	case 9: 		deg_span = 120; 		rotate = 270; 		break; 	case 1: 	case 8: 		deg_span = 90; 		rotate = 45; 		break; 	case 2: 	case 6: 		deg_span = 60; 		rotate = 30; 		break; 	case 3: 	case 4: 	case 5: 		deg_span = 1; 		break; 	case 10: 		deg_span = 30; 		break; 	} 	ofPushMatrix(); 	ofTranslate(point); 	ofRotate(rotate); 	ofBeginShape(); 	for (int deg = 0; deg < 360; deg += deg_span) { 		if (type == 10 && (deg / deg_span) % 2 == 0) { 			ofVertex(radius * 0.5 * cos(deg * DEG_TO_RAD), radius * 0.5 * sin(deg * DEG_TO_RAD)); 		} 		else { 			ofVertex(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 		} 	} 	ofEndShape(true); 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |