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2種類の動画をnoiseを元にミックスしました
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#include "ofMain.h" #include "opencv2/opencv.hpp" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; cv::VideoCapture cap_1; cv::VideoCapture cap_2; cv::Size cap_size; cv::Mat blend_frame; ofImage blend_image; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(30); ofBackground(39); ofSetWindowTitle("Insta"); this->cap_size = cv::Size(1280, 720); this->cap_1.open("D:\\video\\beach.mp4"); this->cap_2.open("D:\\video\\city2.mp4"); this->blend_image.allocate(this->cap_size.width, this->cap_size.height, OF_IMAGE_COLOR); this->blend_frame = cv::Mat(this->blend_image.getHeight(), this->blend_image.getWidth(), CV_MAKETYPE(CV_8UC3, this->blend_image.getPixels().getNumChannels()), this->blend_image.getPixels().getData(), 0); } //-------------------------------------------------------------- void ofApp::update() { cv::Mat src_1, src_2, mini_1, mini_2; this->cap_1 >> src_1; if (src_1.empty()) { this->cap_1.set(CV_CAP_PROP_POS_FRAMES, 1); return; } this->cap_2 >> src_2; if (src_2.empty()) { this->cap_2.set(CV_CAP_PROP_POS_FRAMES, 1); return; } cv::resize(src_1, mini_1, this->cap_size); cv::resize(src_2, mini_2, this->cap_size); for (int x = 0; x < this->blend_frame.cols; x += 1) { for (int y = 0; y < this->blend_frame.rows; y += 1) { float noise_value = ofNoise(x * 0.005, y * 0.005, ofGetFrameNum() * 0.005); if (noise_value < 0.5) { this->blend_frame.at<cv::Vec3b>(y, x) = mini_1.at<cv::Vec3b>(y, x); } else { this->blend_frame.at<cv::Vec3b>(y, x) = mini_2.at<cv::Vec3b>(y, x); } } } cv::cvtColor(this->blend_frame, this->blend_frame, CV_BGR2RGB); this->blend_image.update(); } //-------------------------------------------------------------- void ofApp::draw() { this->blend_image.draw(0, 0); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(1280, 720, OF_WINDOW); ofRunApp(new ofApp()); } |