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等間隔で配置された四角が、縦・横にそれぞれ交互に回転しています。
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#include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {} void keyReleased(int key) {} void mouseMoved(int x, int y) {} void mouseDragged(int x, int y, int button) {} void mousePressed(int x, int y, int button) {} void mouseReleased(int x, int y, int button) {} void mouseEntered(int x, int y) {} void mouseExited(int x, int y) {} void windowResized(int w, int h) {} void dragEvent(ofDragInfo dragInfo) {} void gotMessage(ofMessage msg) {} }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofBackground(239); ofSetWindowTitle("Insta"); ofNoFill(); ofSetColor(39); ofSetLineWidth(2); ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { int rect_size = 144; bool flag = true; for (int x = rect_size / 2; x <= ofGetWidth() - rect_size / 2; x += rect_size) { for (int y = rect_size / 2; y <= ofGetHeight() - rect_size / 2; y += rect_size) { ofPushMatrix(); ofTranslate(x, y); for (int size = rect_size; size > 0; size -= rect_size / 6) { ofDrawRectangle(ofPoint(), size, size); int deg = ofMap(ofNoise(x * 0.0005, (y * 0.0005 + ofGetFrameNum() * 0.01) * 1), 0, 1, -120, 120); flag ? ofRotateX(deg) : ofRotateY(deg); } ofPopMatrix(); flag = !flag; } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |