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コード書いてる途中で書き間違えたんですが、なんか綺麗だったので良しとしよう。
I made a mistake in writing the source code, but it was beautiful.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("Insta"); ofBackground(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { for (int i = 0; i < 256; i++) { ofPoint point(ofMap(ofNoise(ofRandom(100) + ofGetFrameNum() * 0.005), 0, 1, ofGetWidth() * -0.3, ofGetWidth() * 1.3), ofMap(ofNoise(ofRandom(100) + ofGetFrameNum() * 0.001), 0, 1, ofGetHeight() * -0.3, ofGetHeight() * 1.3)); float radius = ofRandom(5, 20); ofColor circle_color; circle_color.setHsb(ofRandom(255), 255, 255 * ofNoise(point.x * 0.05, point.y * 0.05, ofGetFrameNum() * 0.001)); ofSetColor(circle_color); ofDrawCircle(point, radius); } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |