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各円は3色で構成されています。
Circles is made of three color.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("Insta"); ofBackground(39); ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); int radius = 80; for (int x_index = -1; x_index <= 1; x_index++) { for (int y_index = -1; y_index <= 1; y_index++) { ofPoint location(x_index * 230, y_index * 230); ofPushMatrix(); ofTranslate(location); for (int i = 0; i < 1; i++) { ofColor line_color; line_color.setHsb(ofRandom(255), 200, 255); ofSetColor(line_color); vector<ofPoint> vertices; ofBeginShape(); for (int deg = 0; deg < 360; deg++) { ofPoint point = ofPoint(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); vertices.push_back(point * 0.85); float noise_value = ofNoise(ofRandom(100), point.x * 0.005, point.y * 0.005, ofGetFrameNum() * 0.01); if (noise_value > 0.5) { point = ofPoint(radius * (noise_value + 0.5) * cos(deg * DEG_TO_RAD), radius * (noise_value + 0.5) * sin(deg * DEG_TO_RAD)); } ofVertex(point); } ofNextContour(true); ofVertices(vertices); ofEndShape(true); } ofPopMatrix(); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |