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三角形の球体
Triangular sphere.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("Insta"); 	ofBackground(39); 	ofNoFill(); 	ofEnableDepthTest(); 	ofSetLineWidth(2); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(ofGetFrameNum() * 0.1); 	ofRotateY(ofGetFrameNum() * 0.25); 	float radius = 400; 	ofIcoSpherePrimitive ico_sphere = ofIcoSpherePrimitive(radius, 3); 	vector<ofMeshFace> triangles = ico_sphere.getMesh().getUniqueFaces(); 	for (int c = 0; c < 5; c++) { 		ofColor color; 		color.setHsb(c * 50, 200, 255); 		ofSetColor(color); 		int i_start = (ofGetFrameNum() + 192 * c) % triangles.size(); 		for (int i = 0; i < 64; i++) { 			int index = (i_start + i) % triangles.size(); 			vector<ofPoint> vertices; 			for (int j = 0; j < 3; j++) { 				ofPoint point(triangles[index].getVertex(j).x, triangles[index].getVertex(j).y, triangles[index].getVertex(j).z); 				vertices.push_back(point); 			} 			ofBeginShape(); 			ofVertices(vertices); 			ofEndShape(true); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |