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トーラスをパーリンノイズでバラバラに
Torus is split by Perlin noise.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofPoint make_point(float radius, float deg, float small_radius, float small_deg); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum()); 	float radius = 300.f; 	float small_radius = 80.f; 	float deg_span = 10.f; 	float small_deg_span = 30.f; 	for (int deg = 0; deg < 360; deg += deg_span) { 		for (int small_deg = 0; small_deg < 360; small_deg += small_deg_span) { 			float noise_value = ofNoise(deg * 0.05, small_deg * 0.05, ofGetFrameNum() * 0.005); 			float tmp_small_radius = small_radius * noise_value; 			ofSetColor(255 - noise_value * 255); 			ofBeginShape(); 			ofVertex(this->make_point(radius, deg, tmp_small_radius, small_deg)); 			ofVertex(this->make_point(radius, deg + deg_span, tmp_small_radius, small_deg)); 			ofVertex(this->make_point(radius, deg + deg_span, tmp_small_radius, small_deg + small_deg_span)); 			ofVertex(this->make_point(radius, deg, tmp_small_radius, small_deg + small_deg_span)); 			ofEndShape(true); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- ofPoint ofApp::make_point(float radius, float deg, float small_radius, float small_deg) { 	float x_1 = radius * cos(deg * DEG_TO_RAD); 	float y_1 = radius * sin(deg * DEG_TO_RAD); 	float x_2 = small_radius * cos(small_deg * DEG_TO_RAD) * cos(deg * DEG_TO_RAD); 	float y_2 = small_radius * cos(small_deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD); 	float x = x_1 + x_2; 	float y = y_1 + y_2; 	float z = small_radius * sin(small_deg * DEG_TO_RAD); 	return ofPoint(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |