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ノイズで不完全な円を作成。たまにココイチのロゴっぽくなる所がハイライト
Cleated incomplate circles by Perlin Noise.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int radius = 36; 	for (int x = radius; x < ofGetHeight(); x += radius * 2) { 		for (int y = radius; y < ofGetHeight(); y += radius * 2) { 			ofPushMatrix(); 			ofTranslate(x, y); 			int deg_start = ofMap(ofNoise(x * 0.05, ofGetFrameNum() * 0.005), 0, 1, 0, 720); 			int deg_end = ofMap(ofNoise((y + radius) * 0.05, ofGetFrameNum() * 0.005), 0, 1, 0, 720); 			if (deg_start > deg_end) { std::swap(deg_start, deg_end); } 			ofFill(); 			ofBeginShape(); 			for (int deg = deg_start; deg < deg_end; deg += 5) { 				ofVertex(radius * 0.85 * cos(deg * DEG_TO_RAD), radius * 0.85 * sin(deg * DEG_TO_RAD)); 			} 			if (deg_end - deg_start < 180) { ofVertex(0, 0); } 			ofEndShape(true); 			ofNoFill(); 			ofBeginShape(); 			for (int deg = 0; deg < 360; deg += 5) { 				ofVertex(radius * 0.95 * cos(deg * DEG_TO_RAD), radius * 0.95 * sin(deg * DEG_TO_RAD)); 			} 			ofEndShape(true); 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |