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トーラスを走る線たち
Lines runs over the Torus.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofPoint make_point(float radius, float deg, float small_radius, float small_deg); 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(30); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int radius = 300; 	int small_radius = 50; 	vector<ofPoint> locations; 	locations.push_back(ofPoint(-380, -380)); 	locations.push_back(ofPoint(-380, 380)); 	locations.push_back(ofPoint(380, -380)); 	locations.push_back(ofPoint(380, 380)); 	for (ofPoint location : locations) { 		ofPushMatrix(); 		ofTranslate(location); 		for (int i = 0; i < 80; i++) { 			int deg_param = ofRandom(360); 			int small_deg_param = ofRandom(360); 			int deg_span = ofRandom(10) + 1; 			int small_deg_span = ofRandom(50) + 1; 			ofBeginShape(); 			for (int l = 0; l < 5; l++) { 				int deg = ((deg_param + ofGetFrameNum() + l) * deg_span) % 360; 				int small_deg = ((deg_param + ofGetFrameNum() + l) * small_deg_span) % 360; 				ofPoint point = make_point(radius, deg, small_radius, small_deg); 				ofVertex(point); 			} 			ofEndShape(); 		} 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- ofPoint ofApp::make_point(float radius, float deg, float small_radius, float small_deg) { 	float x_1 = radius * cos(deg * DEG_TO_RAD); 	float y_1 = radius * sin(deg * DEG_TO_RAD); 	float x_2 = small_radius * cos(small_deg * DEG_TO_RAD) * cos(deg * DEG_TO_RAD); 	float y_2 = small_radius * cos(small_deg * DEG_TO_RAD) * sin(deg * DEG_TO_RAD); 	float x = x_1 + x_2; 	float y = y_1 + y_2; 	float z = small_radius * sin(small_deg * DEG_TO_RAD); 	return ofPoint(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |