[ Video ]
[ About ]
座標にNoiseをかけてボイン・ボインさせる
Shpere by Hexagon * Noise.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<ofPoint> locations; 	vector<vector<ofPoint>> next_points; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	ofIcoSpherePrimitive ico_sphere = ofIcoSpherePrimitive(300, 3); 	vector<ofMeshFace> triangles = ico_sphere.getMesh().getUniqueFaces(); 	for (int i = 0; i < triangles.size(); i++) { 		ofPoint average = (triangles[i].getVertex(0) + triangles[i].getVertex(1) + triangles[i].getVertex(2)) / 3; 		this->locations.push_back(average); 	} 	for (int i = 0; i < this->locations.size(); i++) { 		vector<ofPoint> next_point = vector<ofPoint>(); 		for (int j = 0; j < this->locations.size(); j++) { 			if (i == j || next_point.size() >= 3) { continue; } 			float distance = this->locations[i].distance(this->locations[j]); 			if (distance < 30) { 				next_point.push_back(this->locations[j]); 			} 		} 		this->next_points.push_back(next_point); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	for (int location_index = 0; location_index < this->locations.size(); location_index++) { 		ofPoint location = this->locations[location_index]; 		float location_noise = ofNoise(location.x * 0.003, location.y * 0.003, ofGetFrameNum() * 0.05); 		for (int next_index = 0; next_index < this->next_points[location_index].size(); next_index++) { 			ofPoint next_point = this->next_points[location_index][next_index]; 			float next_noise = ofNoise(next_point.x * 0.003, next_point.y * 0.003, ofGetFrameNum() * 0.05); 			ofDrawLine(location * ofMap(location_noise, 0, 1, 0.8, 1), next_point * ofMap(next_noise, 0, 1, 0.8, 1)); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |