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ノイズ関数でBoxを描写をon/off
Determinate draw box by noise functiion.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void drawNoiseBox(glm::vec3 location, int length); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum()); 	for (int x = -150; x <= 150; x += 150) { 		for (int y = -150; y <= 150; y += 150) { 			this->drawNoiseBox(glm::vec3(x, y, 0), 100); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- void ofApp::drawNoiseBox(glm::vec3 location, int length) { 	ofPushMatrix(); 	ofTranslate(location); 	int size = 20; 	for (int x = -length * 0.5; x <= length * 0.5; x += size) { 		for (int y = -length * 0.5; y <= length * 0.5; y += size) { 			for (int z = -length * 0.5; z <= length * 0.5; z += size) { 				glm::vec3 box_location = glm::vec3(x, y, z); 				float noise_value = ofNoise(location.x + x * 0.005, location.y + y * 0.005, location.z + z * 0.005, ofGetFrameNum() * 0.02); 				if (noise_value > 0.5) { 					ofFill(); 					ofSetColor(39); 					ofDrawBox(box_location, size - 2); 					ofSetColor(239); 					ofNoFill(); 					ofDrawBox(box_location, size - 1); 				} 			} 		} 	} 	ofPopMatrix(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |