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文字をドットで書いて、ドットのサイズを変化
Noisy dot character.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; 	vector<glm::vec2> locations; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 650, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	vector<string> words = { "A", "B", "C", "D", "E", "F" }; 	if (ofGetFrameNum() % 60 == 0) { 		this->locations.clear(); 		ofFbo fbo; 		fbo.allocate(ofGetWidth(), ofGetHeight()); 		fbo.begin(); 		ofClear(0); 		ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 		string word = words[(ofGetFrameNum() / 60) % words.size()]; 		this->font.drawString(word, this->font.stringWidth(word) * -0.5, this->font.stringHeight(word) * 0.5); 		fbo.end(); 		ofPixels pixels; 		fbo.readToPixels(pixels); 		int span = 20; 		for (int x = 0; x < fbo.getWidth(); x += span) { 			for (int y = 0; y < fbo.getHeight(); y += span) { 				if (pixels.getColor(x, y) != ofColor(0, 0)) { 					this->locations.push_back(glm::vec2(x, y)); 				} 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	for (auto& location : this->locations) { 		ofDrawCircle(location, ofMap(ofNoise(location.x * 0.003, location.y * 0.003 + ofGetFrameNum() * 0.03), 0, 1, 0, 11)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |