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歪んだ真実(ダジャレ)
Distorted fact.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	int span; 	vector<glm::vec2> locations; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	ofTrueTypeFont font; 	font.loadFont("fonts/Kazesawa-Bold.ttf", 200, true, true, true); 	this->span = 20; 	ofFbo fbo; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofClear(0); 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	string word = "FACT"; 	font.drawString(word, font.stringWidth(word) * -0.5, font.stringHeight(word) * 0.5); 	fbo.end(); 	ofPixels pixels; 	fbo.readToPixels(pixels); 	for (int x = 0; x < fbo.getWidth(); x += this->span) { 		for (int y = 0; y < fbo.getHeight(); y += this->span) { 			if (pixels.getColor(x, y) != ofColor(0, 0)) { 				this->locations.push_back(glm::vec2(x - ofGetWidth() * 0.5, ofGetHeight() - y - ofGetHeight() * 0.5)); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto& location : this->locations) { 		for (int z = this->span * -1; z <= this->span * 1; z += this->span) { 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(location.x * 0.003, location.y * 0.003, z * 0.003, ofGetFrameNum() * 0.01), 0, 1, -PI * 0.5, PI * 0.5), glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(location.x * 0.003, location.y * 0.003, z * 0.003, ofGetFrameNum() * 0.01), 0, 1, -PI * 0.5, PI * 0.5), glm::vec3(0, 1, 0)); 			glm::vec3 box_location = glm::vec4(location, z, 0) * rotation_x * rotation_y; 			ofFill(); 			ofSetColor(39); 			ofDrawBox(box_location, this->span - 1); 			ofNoFill(); 			ofSetColor(239); 			ofDrawBox(box_location, this->span); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |