[ Video ]
[ About ]
@takawo さんの投稿からインスパイアッ!
Inspire by @takawo at twitter.
格子状に並べた正方形を一定周期で振幅する波で分割し,波の上下を区分けしながら色付けする.#p5js #creativecoding #dailycoding https://t.co/vfbfPT5duR pic.twitter.com/VKV91Dt3Z2
— ǝʞnsunɥs oʍɐʞɐʇ (@takawo) 2019年4月8日
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	void draw_shape(vector<glm::vec2>& side, vector<glm::vec2>& noise); }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 144; 	int len = 120; 	bool flag = true; 	for (int location_y = span * 0.5; location_y < ofGetHeight(); location_y += span) { 		for (int location_x = span * 0.5; location_x < ofGetWidth(); location_x += span) { 			ofPushMatrix(); 			ofTranslate(location_x, location_y); 			float noise_seed = ofRandom(100); 			vector<glm::vec2> top, noise, bottom; 			for (int x = -len * 0.5; x <= len * 0.5; x += 1) { 				if (ofRandom(100) < 3 && bottom.size() > 30 && x < len * 0.4) { 					this->draw_shape(bottom, noise); 				} 				noise.push_back(glm::vec2(x, ofMap(ofNoise(location_y, (location_x + x) * 0.005, ofGetFrameNum() * 0.005), 0, 1, -len * 0.35, len * 0.35) + 1)); 				bottom.push_back(glm::vec2(x, len * 0.5)); 			} 			if (bottom.size() > 0) { 				this->draw_shape(bottom, noise); 			} 			for (int x = -len * 0.5; x <= len * 0.5; x += 1) { 				if (ofRandom(100) < 3 && top.size() > 30 && x < len * 0.4) { 					this->draw_shape(top, noise); 				} 				noise.push_back(glm::vec2(x, ofMap(ofNoise(location_y , (location_x + x) * 0.005, ofGetFrameNum() * 0.005), 0, 1, -len * 0.35, len * 0.35) - 1)); 				top.push_back(glm::vec2(x, len * -0.5)); 			} 			if (top.size() > 0) { 				this->draw_shape(top, noise); 			} 			ofPopMatrix(); 		} 	} } //-------------------------------------------------------------- void ofApp::draw_shape(vector<glm::vec2>& side, vector<glm::vec2>& noise){ 	ofColor color; 	color.setHsb(ofRandom(255), 180, 235); 	ofSetColor(color); 	std::reverse(noise.begin(), noise.end()); 	ofBeginShape(); 	ofVertices(side); 	ofVertices(noise); 	ofEndShape(true); 	side.clear(); 	noise.clear(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |