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回転する四角
Rectangle is rotationg.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (int z = -120; z <= 120; z += 30) { 		int start = ofGetFrameNum() * 0.5 + (z + 150) * 0.1; 		for (int param_start = start; param_start < start + 100; param_start += 10) { 			vector<glm::vec3> vertices; 			vector<glm::vec3> sub_vertices; 			for (int param = param_start; param <= param_start + 8; param++) { 				glm::vec3 location = glm::vec3(this->make_point(300, param), z + 10); 				glm::vec3 sub_location = glm::vec3(this->make_point(300, param), z - 10); 				vertices.push_back(location); 				sub_vertices.push_back(sub_location); 				if (param % 25 == 0) { 					std::reverse(sub_vertices.begin(), sub_vertices.end()); 					ofBeginShape(); 					ofVertices(vertices); 					ofVertices(sub_vertices); 					ofEndShape(true); 					vertices.clear(); 					sub_vertices.clear(); 					vertices.push_back(location); 					sub_vertices.push_back(sub_location); 				} 			} 			std::reverse(sub_vertices.begin(), sub_vertices.end()); 			ofBeginShape(); 			ofVertices(vertices); 			ofVertices(sub_vertices); 			ofEndShape(true); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |