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アメーバっぽい動きと履歴
Noise ameba.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2.5); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	auto radius = 300; 	for (auto i = 0; i < 10; i++) { 		vector<glm::vec2> vertices; 		for (auto deg = 0; deg < 360; deg += 1) { 			auto base_location = glm::vec2(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD)); 			auto noise_radius = ofMap(ofNoise(base_location.x * 0.005, base_location.y * 0.005, (ofGetFrameNum() - i * 10) * 0.01), 0, 1, radius * 0.5, radius * 1.0); 			auto location = glm::vec2(noise_radius * cos(deg * DEG_TO_RAD), noise_radius * sin(deg * DEG_TO_RAD)); 			vertices.push_back(location); 		} 		ofFill(); 		ofSetColor(239); 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(39); 		ofBeginShape(); 		ofVertices(vertices); 		ofEndShape(true); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |