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回転する箱
Rotate boxes.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetLineWidth(1); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); int size = 30; for (int len = 60; len <= 360; len += 60) { ofPushMatrix(); ofRotateY(ofMap(ofNoise((len * 0.1 + ofGetFrameNum()) * 0.01), 0, 1, -180, 180)); for (int x = -len * 0.5; x <= len * 0.5; x += size) { for (int y = -len * 0.5; y <= len * 0.5; y += size) { if (x == -len * 0.5 || x == len * 0.5 || y == -len * 0.5 || y == len * 0.5) { ofNoFill(); ofSetColor(39); ofDrawBox(glm::vec3(x, y, 0), size * 0.9); ofFill(); ofSetColor(239); ofDrawBox(glm::vec3(x, y, 0), size * 0.88); } } } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |