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カラフルなトーラス。
Color torus.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec3 make_point(float R, float r, float u, float v); 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto R = 300.f; 	auto r = 100.f; 	auto u = 0.f; 	auto u_step = 10.f; 	auto v_step = 5.f; 	ofColor color; 	int threshold = (ofGetFrameNum() * 2) % 360; 	auto threshold_len = 60; 	auto threshold_min = threshold - threshold_len < 0 ? 360 + threshold - threshold_len : threshold - threshold_len; 	auto threshold_max = threshold + threshold_len >= 360 ? (360 - threshold - threshold_len) * -1 : threshold + threshold_len; 	for (int i = 0; i < 9; i++) { 		color.setHsb(ofMap(i, 0, 9, 0, 255), 200, 255); 		ofRotate(20); 		vector<glm::vec3> vertices; 		for (auto v = 0; v < 360; v += v_step) { 			if (((threshold_min < threshold_max) && (threshold_min < v && v < threshold_max)) || 				((threshold_min > threshold_max) && (threshold_min < v || v < threshold_max))) { 				vertices.clear(); 				vertices.push_back(this->make_point(R, r, u, v)); 				vertices.push_back(this->make_point(R, r, u + u_step, v + v_step)); 				vertices.push_back(this->make_point(R, r, u, v + v_step)); 				vertices.push_back(this->make_point(R, r, u - u_step, v)); 				ofSetColor(color); 				ofBeginShape(); 				ofVertices(vertices); 				ofEndShape(true); 			} 			ofSetColor(189); 			ofDrawLine(this->make_point(R, r, u + 0.5, v), this->make_point(R, r, u + u_step + 0.5, v + v_step)); 			ofDrawLine(this->make_point(R, r, u - 0.5, v + v_step), this->make_point(R, r, u - u_step - 0.5, v)); 			u += u_step; 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec3 ofApp::make_point(float R, float r, float u, float v) { 	// 数学デッサン教室 描いて楽しむ数学たち P.31 	u *= DEG_TO_RAD; 	v *= DEG_TO_RAD; 	auto x = (R + r * cos(u)) * cos(v); 	auto y = (R + r * cos(u)) * sin(v); 	auto z = r * sin(u); 	return glm::vec3(x, y, z); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |