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円をシェイク。
Shake the circle.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto len = 20; 	auto noise_param = ofGetFrameNum() * 0.01; 	for (int radius = 50; radius < 300; radius += 30) { 		auto rotate = 0.f; 		auto noise_value = ofNoise(noise_param += 0.08); 		if (noise_value < 0.45) { 			rotate = ofMap(noise_value, 0, 0.45, -90, 0); 		} 		else if (noise_value > 0.55) { 			rotate = ofMap(noise_value, 0.55, 1, 0, 90); 		} 		ofPushMatrix(); 		ofRotateY(rotate); 		vector<glm::vec2> outer, inner; 		for (int deg = 0; deg < 360; deg++) { 			outer.push_back(glm::vec2((radius + len * 0.5) * cos(deg * DEG_TO_RAD), (radius + len * 0.5) * sin(deg * DEG_TO_RAD))); 			inner.push_back(glm::vec2((radius - len * 0.5) * cos(deg * DEG_TO_RAD), (radius - len * 0.5) * sin(deg * DEG_TO_RAD))); 		} 		ofFill(); 		ofSetColor(239); 		ofBeginShape(); 		ofVertices(outer); 		ofNextContour(true); 		ofVertices(inner); 		ofEndShape(true); 		ofNoFill(); 		ofSetColor(39); 		ofBeginShape(); 		ofVertices(outer); 		ofNextContour(true); 		ofVertices(inner); 		ofEndShape(true); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |