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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(3); ofNoFill(); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateX(315); auto radius = 200; auto span = radius * 1.5; auto deg_span = 15; auto width = 100; vector<glm::vec3> locations = { glm::vec3(-span, -span, 0), glm::vec3(0, -span, 0), glm::vec3(span, -span, 0), glm::vec3(-span, 0, 0), glm::vec3(span, 0, 0), glm::vec3(-span, span, 0), glm::vec3(0, span, 0), glm::vec3(span, span, 0) }; vector<glm::vec3> degrees = { glm::vec3(0, 0, 0), glm::vec3(90, 0, 0), glm::vec3(0, 0, 0), glm::vec3(0, 90, 0), glm::vec3(0, 90, 0), glm::vec3(0, 0, 0), glm::vec3(90, 0, 0), glm::vec3(0, 0, 0) }; for (int i = 0; i < locations.size() || i < degrees.size(); i++) { ofPushMatrix(); ofTranslate(locations[i]); ofRotateX(degrees[i].x); ofRotateY(degrees[i].y); ofRotateZ(degrees[i].z); auto deg_start = ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.003), 0, 1, -180, 180); for (auto deg = deg_start; deg < deg_start + 360; deg += deg_span) { vector<glm::vec3> vertices; vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), width * 0.5)); vertices.push_back(glm::vec3(radius * cos((deg + deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg + deg_span * 0.5) * DEG_TO_RAD), width * -0.5)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), width * -0.5)); vertices.push_back(glm::vec3(radius * cos((deg - deg_span * 0.5) * DEG_TO_RAD), radius * sin((deg - deg_span * 0.5) * DEG_TO_RAD), width * 0.5)); ofFill(); ofSetColor(239); ofBeginShape(); ofVertices(vertices); ofEndShape(true); ofNoFill(); ofSetColor(39); ofBeginShape(); ofVertices(vertices); ofEndShape(true); } ofPopMatrix(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |