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ノイズの壁。
Noise wall.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	for (auto len = 150; len < ofGetWidth(); len += 100) { 		vector<glm::vec3> top, bottom; 		for (auto param = 0; param <= 100; param++) { 			auto noise_location = this->make_point(len, param); 			auto noise_value = ofNoise(noise_location.x * 0.005, noise_location.y * 0.005, ofGetFrameNum() * 0.005); 			auto height = 0; 			if (noise_value > 0.35) { 				height = ofMap(noise_value, 0.35, 1, 0, 300); 			} 			ofSetColor(239); 			ofFill(); 			ofBeginShape(); 			ofVertex(glm::vec3(this->make_point(len, param), 0)); 			ofVertex(glm::vec3(this->make_point(len, param + 1), 0)); 			ofVertex(glm::vec3(this->make_point(len, param + 1), height)); 			ofVertex(glm::vec3(this->make_point(len, param), height)); 			ofEndShape(true); 			ofSetColor(39); 			ofNoFill(); 			ofBeginShape(); 			ofVertex(glm::vec3(this->make_point(len + 1, param), 0)); 			ofVertex(glm::vec3(this->make_point(len + 1, param + 1), 0)); 			ofVertex(glm::vec3(this->make_point(len + 1, param + 1), height)); 			ofVertex(glm::vec3(this->make_point(len + 1, param), height)); 			ofEndShape(true); 			ofBeginShape(); 			ofVertex(glm::vec3(this->make_point(len - 1, param), 0)); 			ofVertex(glm::vec3(this->make_point(len - 1, param + 1), 0)); 			ofVertex(glm::vec3(this->make_point(len - 1, param + 1), height)); 			ofVertex(glm::vec3(this->make_point(len - 1, param), height)); 			ofEndShape(true); 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |