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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	int font_size; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(3); 	ofEnableDepthTest(); 	this->font_size = 350; 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", this->font_size, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto path = font.getCharacterAsPoints('A', true, false); 	auto outline = path.getOutline(); 	auto noise_seed_x = ofRandom(1000); 	auto noise_seed_y = ofRandom(1000); 	auto noise_seed_z = ofRandom(1000); 	for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 		if (outline_index != 0) { ofNextContour(true); } 		outline[outline_index] = outline[outline_index].getResampledBySpacing(15); 		auto vertices = outline[outline_index].getVertices(); 		for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 			for (int i = 0; i < 25; i++) { 				ofSetColor(39, ofMap(i, 0, 15, 0, 255)); 				auto location = glm::vec3(vertices[vertices_index].x - this->font.stringWidth(string{ 'A' }) * 0.5, vertices[vertices_index].y + this->font.stringHeight(string{ 'A' }) * 0.5, 0); 				auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 				auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 				auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); 				location = glm::vec4(location, 0) * rotation_z * rotation_y; 				auto next_location = glm::vec3(vertices[vertices_index].x - this->font.stringWidth(string{ 'A' }) * 0.5, vertices[vertices_index].y + this->font.stringHeight(string{ 'A' }) * 0.5, 0); 				auto next_rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + i + 1) * 0.005), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 				auto next_rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + i + 1) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 				auto next_rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() + i + 1) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); 				next_location = glm::vec4(next_location, 0) * next_rotation_z * next_rotation_y; 				ofDrawLine(location, next_location); 				if (i == 24) { ofDrawSphere(next_location, 3); }; 			} 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |