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四角生成
Generate rect.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) { }; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	float start_param; 	ofColor color; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(39); 	ofSetLineWidth(5); 	this->start_param = ofRandom(100, 200); } //-------------------------------------------------------------- void ofApp::update() { 	if (ofGetFrameNum() % 100 == 0) { 		this->start_param += ofRandom(25, 50); 		this->color.setHsb(this->color.getHue() + ofRandom(10, 30), 255, 255); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	auto len = 500; 	auto width = ofGetFrameNum() % 100; 	vector<glm::vec2> vertices; 	for (auto param = this->start_param - width * 0.5; param <= this->start_param + width * 0.5; param++) { 		vertices.push_back(this->make_point(len, param)); 	} 	ofFill(); 	ofSetColor(this->color, 64); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); 	ofNoFill(); 	ofSetColor(this->color); 	ofBeginShape(); 	ofVertices(vertices); 	ofEndShape(true); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
[ Link ]
https://github.com/junkiyoshi/openframeworks20190831