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球の上の線たち。
Lines on sphere.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateY(ofGetFrameNum() * 0.5); 	auto radius = 300; 	auto noise_step = 0.003; 	auto len = 30; 	ofColor color; 	for (auto deg = 0; deg < 360; deg += 10) { 		auto noise_seed_x = ofRandom(1000); 		auto noise_seed_y = ofRandom(1000); 		auto noise_seed_z = ofRandom(1000); 		color.setHsb(ofMap(deg, 0, 360, 0, 255), 180, 255); 		glm::vec3 pre_location; 		for (int i = 0; i < len; i++) { 			auto angle_x = ofMap(ofNoise(noise_seed_x, (ofGetFrameNum() + i) * noise_step), 0, 1, -PI * 2, PI * 2); 			auto angle_y = ofMap(ofNoise(noise_seed_y, (ofGetFrameNum() + i) * noise_step), 0, 1, -PI * 2, PI * 2); 			auto angle_z = ofMap(ofNoise(noise_seed_z, (ofGetFrameNum() + i) * noise_step), 0, 1, -PI * 2, PI * 2); 			auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 			auto rotation_x = glm::rotate(glm::mat4(), angle_x, glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), angle_y, glm::vec3(0, 1, 0)); 			auto rotation_z = glm::rotate(glm::mat4(), angle_z, glm::vec3(0, 0, 1)); 			location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 			if (i > 0) { 				ofSetColor(color, ofMap(i, 0, len, 0, 255)); 				ofDrawLine(location, pre_location); 			} 			pre_location = location; 		} 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  | 
					
[ Link ]
https://github.com/junkiyoshi/Insta20190828