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くしゃくしゃな正方形
Crumpled square.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofNoFill(); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	int span = 120; 	for (int x = span * 0.5; x <= ofGetWidth() - span * 0.5; x += span) { 		for (int y = span * 0.5; y <= ofGetHeight() - span * 0.5; y += span) { 			auto base_location = glm::vec3(x, y, 0); 			for (int len = 20; len < 120; len += 20) { 				vector<glm::vec3> vertices; 				for (int param = 0; param < 100; param++) { 					glm::vec3 location = glm::vec3(this->make_point(len, param), 0); 					auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise((base_location.x + location.x) * 0.003, ofGetFrameNum() * 0.003), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 					auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise((base_location.y + location.y) * 0.003, ofGetFrameNum() * 0.003), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 					auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise((base_location.z + location.z) * 0.003, ofGetFrameNum() * 0.003), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); 					glm::vec3 tmp_location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 					vertices.push_back(base_location + tmp_location); 				} 				ofBeginShape(); 				ofVertices(vertices); 				ofEndShape(true); 			} 		} 	} } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |