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ノイズリング。
Noisy ring.
[ Source ]
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 | #include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	int radius = 150; 	int size = (radius * 2 * PI) / 360 * 10; 	for (int deg = 0; deg < 360; deg += 10) { 		auto location = glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), 0); 		auto height = ofMap(ofNoise(location.x * 0.01, location.y * 0.01, ofGetFrameNum() * 0.01), 0, 1, 0, 80); 		ofPushMatrix(); 		ofTranslate(location); 		ofRotateZ(deg); 		ofTranslate(height * 0.5, 0, 0); 		ofFill(); 		ofSetColor(239); 		ofDrawBox(height - 1, size - 1, size - 1); 		ofNoFill(); 		ofSetColor(39); 		ofDrawBox(height, size, size); 		ofPopMatrix(); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |