[ Video ]
[ About ]
モザイクログ.
Mosaic.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	int size; 	vector<glm::vec2> location_list; 	vector<float> noise_seed_list; 	vector<float> noise_step_list; 	vector<int> param_list; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71  | 
						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(3); 	ofSetRectMode(ofRectMode::OF_RECTMODE_CENTER); 	this->size = 10; 	for (auto x = size * 0.5; x < ofGetWidth() + size * 0.5; x += size) { 		for (auto y = size * 0.5; y < ofGetHeight() + size * 0.5; y += size) { 			this->location_list.push_back(glm::vec2(x, y)); 			this->noise_seed_list.push_back(ofRandom(1000)); 			this->noise_step_list.push_back(ofRandom(1000)); 			this->param_list.push_back(0); 		} 	} } //-------------------------------------------------------------- void ofApp::update() { 	glm::vec2 noise_location = glm::vec2(ofMap(ofNoise(11, ofGetFrameNum() * 0.005), 0, 1, 0, ofGetWidth()), ofMap(ofNoise(3, ofGetFrameNum() * 0.005), 0, 1, 0, ofGetHeight())); 	int index = 0; 	for (auto& location : location_list) { 		if (glm::distance(location, noise_location) < 80) { 			this->param_list[index] += this->param_list[index] < 100 ? 5 : 0; 		} 		else { 			this->param_list[index] -= this->param_list[index] > 0 ? 1 : 0; 		} 		this->noise_step_list[index] += this->param_list[index] > 0 ? ofMap(this->param_list[index], 0, 100, 0.01, 0.05) : 0; 		index++; 	} } //-------------------------------------------------------------- void ofApp::draw() { 	ofColor color; 	int index = 0; 	for (auto& location : location_list) { 		color.setHsb(ofMap(ofNoise(this->noise_seed_list[index], this->noise_step_list[index]), 0, 1, 0, 255), 180, 255); 		ofSetColor(color, ofMap(this->param_list[index], 0, 100, 0, 255)); 		ofDrawRectangle(location, this->size, this->size); 		index++; 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |