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球体の移動と回転ログ。
Sphere movement and rotation log.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> location_list; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetColor(39); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(150, 1); 	for (auto triangle : ico_sphere.getMesh().getUniqueFaces()) { 		auto avg = glm::vec3(triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; 		this->location_list.push_back(avg); 	} } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	auto base_noise_seed = glm::vec3(ofRandom(10000), ofRandom(10000), ofRandom(10000)); 	auto location_noise_seed = glm::vec3(ofRandom(10000), ofRandom(10000), ofRandom(10000)); 	auto log = 15; 	auto noise_step = 0.005; 	for (auto& location : this->location_list) { 		glm::vec3 prev_location; 		for (int i = 0; i < log; i++) { 			auto base_location = glm::vec3(ofMap(ofNoise(base_noise_seed.x, (ofGetFrameNum() + i) * noise_step), 0, 1, -150, 150), 				ofMap(ofNoise(base_noise_seed.y, (ofGetFrameNum() + i) * noise_step), 0, 1, -150, 150), 				ofMap(ofNoise(base_noise_seed.z, (ofGetFrameNum() + i) * noise_step), 0, 1, -150, 150)); 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(location_noise_seed.x, (ofGetFrameNum() + i) * noise_step), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(location_noise_seed.y, (ofGetFrameNum() + i) * noise_step), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 			auto rotation_z = glm::rotate(glm::mat4(), ofMap(ofNoise(location_noise_seed.z, (ofGetFrameNum() + i) * noise_step), 0, 1, -PI, PI), glm::vec3(0, 0, 1)); 			glm::vec3 tmp_location = glm::vec4(location, 0) * rotation_z * rotation_y * rotation_x; 			tmp_location += base_location; 			if (i != 0) { 				ofSetColor(ofMap(i, 0, log, 239, 39)); 				ofDrawLine(tmp_location, prev_location); 			} 			prev_location = tmp_location; 		} 		ofFill(); 		ofSetColor(39); 		ofDrawSphere(prev_location, 3); 	} 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |