[ Video ]
[ About ]
センターのセンター。
Center of center.
[ Source ]
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofTrueTypeFont font; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetColor(39); 	ofNoFill(); 	ofSetLineWidth(2); 	this->font.loadFont("fonts/Kazesawa-Bold.ttf", 120, true, true, true); } //-------------------------------------------------------------- void ofApp::update() { } //-------------------------------------------------------------- void ofApp::draw() { 	auto x = ofGetWidth() * 0.5; 	for (int y = 60; y < ofGetHeight(); y += 120) { 		string word = "CENTER"; 		auto path_list = font.getStringAsPoints(word, true, false); 		for (auto path : path_list) { 			auto outline = path.getOutline(); 			ofBeginShape(); 			for (int outline_index = 0; outline_index < outline.size(); outline_index++) { 				if (outline_index != 0) { ofNextContour(true); } 				outline[outline_index] = outline[outline_index].getResampledByCount(300); 				auto vertices = outline[outline_index].getVertices(); 				for (int vertices_index = 0; vertices_index < vertices.size(); vertices_index++) { 					auto location = glm::vec2(x + vertices[vertices_index].x - this->font.stringWidth(word) * 0.5, y + vertices[vertices_index].y + this->font.stringHeight(word) * 0.5); 					auto noise_value_1 = ofMap(ofNoise(y, location.x * 0.005 + ofGetFrameNum() * 0.01), 0, 1, y, y + 70); 					auto noise_value_2 = ofMap(ofNoise(y, location.x * 0.005 + ofGetFrameNum() * 0.01), 0, 1, y - 70, y); 					if (location.y > noise_value_1) { location.y = noise_value_1; } 					if (location.y < noise_value_2) { location.y = noise_value_2; } 					ofVertex(location); 				} 			} 			ofEndShape(true); 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |