[ Video ]
[ About ]
文字に上にポイントを置いて、近づいたら線を引く。
Near points on characters.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofMesh mesh, draw_mesh; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96  | 
						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	this->mesh.setMode(OF_PRIMITIVE_LINES); 	ofFbo fbo; 	fbo.allocate(ofGetWidth(), ofGetHeight()); 	fbo.begin(); 	ofTranslate(ofGetWidth() * 0.5, ofGetHeight() * 0.5); 	ofClear(0); 	ofSetColor(0); 	ofTrueTypeFont font; 	font.loadFont("fonts/Kazesawa-Bold.ttf", 320, true, true, true); 	font.drawString("NE", font.stringWidth("NE") * -0.5, font.stringHeight("NE") * -0.05); 	font.drawString("AR", font.stringWidth("AR") * -0.5, font.stringHeight("AR") * 1.05); 	fbo.end(); 	auto span = 15; 	ofPixels pixels; 	fbo.readToPixels(pixels); 	for (int x = 0; x < fbo.getWidth(); x += span) { 		for (int y = 0; y < fbo.getHeight(); y += span) { 			ofColor color = pixels.getColor(x, y); 			if (color != ofColor(0, 0)) { 				this->mesh.addVertex(glm::vec3(x, y, 0)); 			} 		} 	} 	ofSetColor(39); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->draw_mesh = this->mesh; 	for (auto& vertex : this->draw_mesh.getVertices()) { 		vertex.x += ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -5, 5); 		vertex.y += ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -5, 5); 	} 	for (int i = 0; i < this->draw_mesh.getVertices().size(); i++) { 		auto location = this->draw_mesh.getVertex(i); 		vector<int> near_index_list; 		for (int k = 0; k < this->draw_mesh.getVertices().size(); k++) { 			if (i == k) { continue; } 			auto other = this->draw_mesh.getVertex(k); 			auto distance = glm::distance(location, other); 			if (distance < 16.5) { 				this->draw_mesh.addIndex(i); 				this->draw_mesh.addIndex(k); 			} 		} 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->draw_mesh.draw(); 	for (int i = 0; i < this->draw_mesh.getVertices().size(); i++) { 		ofDrawCircle(this->draw_mesh.getVertex(i), 3); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |