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伸び縮み。
Stretch and shrink.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<glm::vec3> noise_seed_list; vector<float> noise_step_list; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetColor(39); ofSetLineWidth(2); ofEnableDepthTest(); for (int i = 0; i < 80; i++) { this->noise_seed_list.push_back(glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000))); this->noise_step_list.push_back(ofRandom(1000)); } } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); for (int i = 0; i < this->noise_seed_list.size(); i++) { int param = int(ofRandom(120) + ofGetFrameNum()) % 120; int len = param < 60 ? ofMap(param, 0, 60, 30, 1) : ofMap(param, 60, 120, 1, 30); vector<glm::vec3> vertices; for (int k = 0; k < len; k++) { auto location = glm::vec3( ofMap(ofNoise(this->noise_seed_list[i].x, this->noise_step_list[i] + k * 0.003), 0, 1, -350, 350), ofMap(ofNoise(this->noise_seed_list[i].y, this->noise_step_list[i] + k * 0.003), 0, 1, -350, 350), ofMap(ofNoise(this->noise_seed_list[i].z, this->noise_step_list[i] + k * 0.003), 0, 1, -350, 350)); vertices.push_back(location); } ofNoFill(); ofBeginShape(); ofVertices(vertices); ofEndShape(); ofFill(); ofDrawSphere(vertices.front(), 5); ofDrawSphere(vertices.back(), 5); this->noise_step_list[i] += 0.003; } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |