[ Video ]
[ About ]
区切られたエリアごとに観察する。
Apartment.
[ Source ]
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 |
#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; vector<ofMesh> mesh_list; vector<ofMesh> frame_list; }; |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 |
#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofNoFill(); ofEnableDepthTest(); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->mesh_list.clear(); this->frame_list.clear(); int span = 100; for (int x = -100; x <= 100; x += span) { for (int y = -100; y <= 100; y += span) { for (int z = -100; z <= 100; z += span) { ofMesh mesh, frame; frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); auto base = glm::vec3(x, y, z); auto param = glm::vec3(); switch ((int)ofRandom(3)) { case 0: param = glm::vec3(5, 0, 0); break; case 1: param = glm::vec3(0, 5, 0); break; case 2: param = glm::vec3(0, 0, 5); break; } auto noise_seed = glm::vec3(ofRandom(1000), ofRandom(1000), ofRandom(1000)); for (int i = 0; i < 100; i++) { auto location = glm::vec3( ofMap(ofNoise(noise_seed.x, (i + ofGetFrameNum()) * 0.01), 0, 1, span * -0.35, span * 0.35), ofMap(ofNoise(noise_seed.y, (i + ofGetFrameNum()) * 0.01), 0, 1, span * -0.35, span * 0.35), ofMap(ofNoise(noise_seed.z, (i + ofGetFrameNum()) * 0.01), 0, 1, span * -0.35, span * 0.35)); mesh.addVertex(base + location + param); mesh.addVertex(base + location - param); frame.addVertex(base + location + param); frame.addVertex(base + location - param); if (i > 0) { mesh.addIndex(i * 2); mesh.addIndex(i * 2 - 1); mesh.addIndex(i * 2 - 2); mesh.addIndex(i * 2); mesh.addIndex(i * 2 + 1); mesh.addIndex(i * 2 - 1); frame.addIndex(i * 2); frame.addIndex(i * 2 - 2); frame.addIndex(i * 2 + 1); frame.addIndex(i * 2 - 1); } } frame.addIndex(0); frame.addIndex(1); frame.addIndex(frame.getNumVertices() - 1); frame.addIndex(frame.getNumVertices() - 2); this->mesh_list.push_back(mesh); this->frame_list.push_back(frame); } } } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); ofRotateY(ofGetFrameNum() * 0.25); ofSetColor(39, 128); int span = 100; for (int x = -100; x <= 100; x += span) { for (int y = -100; y <= 100; y += span) { for (int z = -100; z <= 100; z += span) { ofDrawBox(glm::vec3(x, y, z), span); } } } for (int i = 0; i < this->mesh_list.size(); i++) { ofSetColor(39); this->mesh_list[i].draw(); ofSetColor(239); this->frame_list[i].drawWireframe(); } this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |