[ Video ]
[ About ]
ポイントライトの勉強。
3 color light.
[ Source ]
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24  | 
						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofLight r_light, g_light, b_light; 	ofMesh mesh, draw_mesh; };  | 
					
| 
					 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89  | 
						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(0.25); 	ofEnableDepthTest(); 	ofIcoSpherePrimitive ico_sphere = ofIcoSpherePrimitive(230, 4); 	this->mesh = ico_sphere.getMesh(); 	ofSetSmoothLighting(true); 	r_light.setSpecularColor(ofColor(255, 0, 0)); 	r_light.setDiffuseColor(ofColor(172, 0, 0)); 	r_light.setAmbientColor(ofColor(39)); 	r_light.enable(); 	g_light.setSpecularColor(ofColor(0, 255, 0)); 	g_light.setDiffuseColor(ofColor(0, 172, 0)); 	g_light.setAmbientColor(ofColor(39)); 	g_light.enable(); 	b_light.setSpecularColor(ofColor(0, 0, 255)); 	b_light.setDiffuseColor(ofColor(0, 0, 172)); 	b_light.setAmbientColor(ofColor(39)); 	b_light.enable(); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	auto r_location = glm::vec3(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -300, 300), 		ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -300, 300), 		ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, 300)); 	r_light.setPosition(glm::normalize(r_location) * 300); 	auto g_location = glm::vec3(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -300, 300), 		ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -300, 300), 		ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, 300)); 	g_light.setPosition(glm::normalize(g_location) * 300); 	auto b_location = glm::vec3(ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -300, 300), 		ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, -300, 300), 		ofMap(ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005), 0, 1, 0, 300)); 	b_light.setPosition(glm::normalize(b_location) * 300); 	this->draw_mesh = this->mesh; 	for (int i = 0; i < this->mesh.getNumVertices(); i++) { 		auto vertex = this->mesh.getVertex(i); 		auto noise_value = ofNoise(glm::vec4(vertex * 0.03, ofGetFrameNum() * 0.005)); 		auto noise_vertex = glm::normalize(vertex) * (230 * noise_value); 		this->draw_mesh.setVertex(i, noise_vertex); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSetColor(255, 0, 0); 	ofDrawSphere(this->r_light.getPosition(), 10); 	ofSetColor(0, 255, 0); 	ofDrawSphere(this->g_light.getPosition(), 10); 	ofSetColor(0, 0, 255); 	ofDrawSphere(this->b_light.getPosition(), 10); 	ofSetColor(255); 	this->draw_mesh.draw(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |