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正方形を這い回る線。
Lines on square.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	glm::vec2 make_point(int len, int param); 	ofEasyCam cam; 	ofMesh face_mesh, frame_mesh; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openframeworks"); 	ofBackground(239); 	ofSetLineWidth(2); 	ofEnableDepthTest(); 	this->frame_mesh.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face_mesh.clear(); 	this->frame_mesh.clear(); 	int len = 100; 	ofColor color; 	for (int i = 0; i < 100; i++) { 		int seed_z = ofRandom(len * 0.5); 		int seed_param = i; 		int step_z = 1; 		int step_param = 1; 		int start_index = this->face_mesh.getNumVertices(); 		bool break_flag = true; 		color.setHsb(ofRandom(255), 180, 255); 		for (int k = 0; k < 25; k++) { 			int z = (int)(seed_z + ofGetFrameNum() + k * step_z) % len - len * 0.5; 			if (z <= -245 || z >= 245) { 				break_flag = false; 				break; 			} 			int upper_z = z + step_z; 			int param = (seed_param + ofGetFrameNum() + k * step_param) % 100; 			int next_param = param + step_param; 			auto index = this->face_mesh.getVertices().size(); 			vector<glm::vec3> vertices = { 				glm::vec3(this->make_point(len, param), z), 				glm::vec3(this->make_point(len, param), upper_z), 				glm::vec3(this->make_point(len, next_param), upper_z), 				glm::vec3(this->make_point(len, next_param), upper_z + step_z) 			}; 			this->face_mesh.addVertices(vertices); 			this->frame_mesh.addVertices(vertices); 			this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 1); this->face_mesh.addIndex(index + 3); 			this->face_mesh.addIndex(index + 0); this->face_mesh.addIndex(index + 2); this->face_mesh.addIndex(index + 3); 			this->frame_mesh.addIndex(index + 0); this->frame_mesh.addIndex(index + 2); 			this->frame_mesh.addIndex(index + 1); this->frame_mesh.addIndex(index + 3); 		} 		this->frame_mesh.addIndex(start_index + 0); this->frame_mesh.addIndex(start_index + 1); 		this->frame_mesh.addIndex(this->frame_mesh.getNumVertices() - 1); this->frame_mesh.addIndex(this->frame_mesh.getNumVertices() - 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofRotateX(270); 	ofSetColor(239); 	this->face_mesh.drawFaces(); 	ofSetColor(39); 	this->frame_mesh.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- glm::vec2 ofApp::make_point(int len, int param) { 	param = param % 100; 	if (param < 25) { 		return glm::vec2(ofMap(param, 0, 25, -len * 0.5, len * 0.5), -len * 0.5); 	} 	else if (param < 50) { 		return glm::vec2(len * 0.5, ofMap(param, 25, 50, -len * 0.5, len * 0.5)); 	} 	else if (param < 75) { 		return glm::vec2(ofMap(param, 50, 75, len * 0.5, -len * 0.5), len * 0.5); 	} 	else { 		return glm::vec2(-len * 0.5, ofMap(param, 75, 100, len * 0.5, -len * 0.5)); 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |