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パーリンノイズのお山。
Mountain of Perlin noise.
[ Source ]
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; ofEasyCam cam; ofMesh face, frame; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openframeworks"); ofBackground(239); ofSetLineWidth(2); ofEnableDepthTest(); this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); this->face.clear(); this->frame.clear(); auto x_span = 3; auto z_span = 10; for (auto z = -150; z <= 150; z += z_span) { auto noise_seed = ofRandom(39); auto start_index = this->face.getNumVertices(); for (auto x = -300; x <= 300; x += x_span) { vector<glm::vec3> vertices; auto height = ofMap(ofNoise(noise_seed, x * 0.005, ofGetFrameNum() * 0.005), 0, 1, -150, z + 10); auto next_height = ofMap(ofNoise(noise_seed, (x + x_span) * 0.005, ofGetFrameNum() * 0.005), 0, 1, -150, z + 10); vertices.push_back(glm::vec3(x, -150, z - 5)); vertices.push_back(glm::vec3(x + x_span, -150, z - 5)); vertices.push_back(glm::vec3(x + x_span, next_height, z - 5)); vertices.push_back(glm::vec3(x, height, z - 5)); vertices.push_back(glm::vec3(x, -150, z + 5)); vertices.push_back(glm::vec3(x + x_span, -150, z + 5)); vertices.push_back(glm::vec3(x + x_span, next_height, z + 5)); vertices.push_back(glm::vec3(x, height, z + 5)); auto index = this->face.getNumVertices(); this->face.addVertices(vertices); this->face.addIndex(index + 0); this->face.addIndex(index + 1); this->face.addIndex(index + 2); this->face.addIndex(index + 0); this->face.addIndex(index + 2); this->face.addIndex(index + 3); this->face.addIndex(index + 4); this->face.addIndex(index + 5); this->face.addIndex(index + 6); this->face.addIndex(index + 4); this->face.addIndex(index + 6); this->face.addIndex(index + 7); this->face.addIndex(index + 0); this->face.addIndex(index + 4); this->face.addIndex(index + 5); this->face.addIndex(index + 0); this->face.addIndex(index + 5); this->face.addIndex(index + 1); this->face.addIndex(index + 2); this->face.addIndex(index + 6); this->face.addIndex(index + 7); this->face.addIndex(index + 2); this->face.addIndex(index + 7); this->face.addIndex(index + 3); this->frame.addVertices(vertices); this->frame.addIndex(index + 0); this->frame.addIndex(index + 1); this->frame.addIndex(index + 2); this->frame.addIndex(index + 3); this->frame.addIndex(index + 4); this->frame.addIndex(index + 5); this->frame.addIndex(index + 6); this->frame.addIndex(index + 7); for (int i = index; i < index + 8; i++) { this->face.addColor(ofColor(39)); this->frame.addColor(ofColor(239)); } } this->face.addIndex(start_index + 0); this->face.addIndex(start_index + 4); this->face.addIndex(start_index + 7); this->face.addIndex(start_index + 0); this->face.addIndex(start_index + 7); this->face.addIndex(start_index + 3); this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 3); this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 4); this->frame.addIndex(start_index + 7); this->frame.addIndex(start_index + 3); this->frame.addIndex(start_index + 7); this->frame.addIndex(start_index + 4); auto index = this->face.getNumVertices() - 8; this->face.addIndex(index + 1); this->face.addIndex(index + 2); this->face.addIndex(index + 6); this->face.addIndex(index + 1); this->face.addIndex(index + 6); this->face.addIndex(index + 5); this->frame.addIndex(index + 1); this->frame.addIndex(index + 2); this->frame.addIndex(index + 1); this->frame.addIndex(index + 5); this->frame.addIndex(index + 6); this->frame.addIndex(index + 2); this->frame.addIndex(index + 6); this->frame.addIndex(index + 5); } } //-------------------------------------------------------------- void ofApp::draw() { this->cam.begin(); this->face.draw(); this->frame.drawWireframe(); this->cam.end(); } //-------------------------------------------------------------- int main() { ofSetupOpenGL(1280, 720, OF_WINDOW); ofRunApp(new ofApp()); } |