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球体座標上のリボン。
Ribbons on sphere.
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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 | #pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	vector<glm::vec3> base_vertices; 	ofMesh face, frame; }; | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | #include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofSetLineWidth(1.5); 	ofEnableDepthTest(); 	auto ico_sphere = ofIcoSpherePrimitive(250, 2); 	auto triangles = ico_sphere.getMesh().getUniqueFaces(); 	for (auto& triangle : triangles) { 		auto avg = glm::vec3(triangle.getVertex(0) + triangle.getVertex(1) + triangle.getVertex(2)) / 3; 		this->base_vertices.push_back(avg); 	} 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	auto noise_seed = glm::vec2(ofRandom(1000), ofRandom(1000)); 	auto param = glm::vec3(3.5, 0, 0); 	for (auto& vertex : this->base_vertices) { 		int start_index = this->frame.getNumVertices(); 		for (int i = 0; i < 20; i++) { 			auto rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 			auto rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + i) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 			auto next_rotation_x = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.x, (ofGetFrameNum() + i + 1) * 0.005), 0, 1, -PI, PI), glm::vec3(1, 0, 0)); 			auto next_rotation_y = glm::rotate(glm::mat4(), ofMap(ofNoise(noise_seed.y, (ofGetFrameNum() + i + 1) * 0.005), 0, 1, -PI, PI), glm::vec3(0, 1, 0)); 			glm::vec3 tmp = glm::vec4(vertex, 0) * rotation_y * rotation_x; 			glm::vec3 next_tmp = glm::vec4(vertex, 0) * next_rotation_y * next_rotation_x; 			glm::vec3 direction = next_tmp - tmp; 			auto theta = atan2(direction.y, direction.x); 			auto tmp_rotation_x = glm::rotate(glm::mat4(), (float)(PI * 0.5), glm::vec3(1, 0, 0)); 			auto tmp_rotation_y = glm::rotate(glm::mat4(), (float)(theta + PI * 0.5), glm::vec3(0, 1, 0)); 			glm::vec3 tmp_param = glm::vec4(param, 0) * tmp_rotation_y * tmp_rotation_x; 			int face_index = this->face.getNumVertices() - 2; 			int frame_index = this->frame.getNumVertices() - 2; 			this->face.addVertex(tmp + tmp_param); 			this->face.addVertex(tmp - tmp_param); 			this->frame.addVertex(tmp + tmp_param); 			this->frame.addVertex(tmp - tmp_param); 			if (i > 0) { 				this->face.addIndex(face_index + 0); this->face.addIndex(face_index + 1); this->face.addIndex(face_index + 3); 				this->face.addIndex(face_index + 0); this->face.addIndex(face_index + 3); this->face.addIndex(face_index + 2); 				this->frame.addIndex(frame_index + 0); this->frame.addIndex(frame_index + 2); 				this->frame.addIndex(frame_index + 1); this->frame.addIndex(frame_index + 3); 			} 		} 		this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 1); 		this->frame.addIndex(frame.getNumVertices() - 1); this->frame.addIndex(frame.getNumVertices() - 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSetColor(39); 	this->face.draw(); 	ofSetColor(239); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(1280, 720, OF_WINDOW); 	ofRunApp(new ofApp()); } |