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Loop line.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void mouseEntered(int x, int y) {}; 	void mouseExited(int x, int y) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; 	ofEasyCam cam; 	ofMesh face, frame; };  | 
					
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						#include "ofApp.h"	 //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(239); 	ofEnableDepthTest(); 	ofSetLineWidth(3); 	this->frame.setMode(ofPrimitiveMode::OF_PRIMITIVE_LINES); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); 	this->face.clear(); 	this->frame.clear(); 	auto radius_min = 50; 	auto radius_max = 200; 	auto radius_span = 10; 	auto len = 360; 	for (auto radius = radius_min; radius < radius_max; radius += radius_span) { 		auto start_deg = ofGetFrameNum() * ofRandom(3, 5) + ofRandom(720); 		int start_index = this->face.getNumVertices(); 		vector<glm::vec3> vertices; 		for (int deg = start_deg; deg < start_deg + len; deg += 1) { 			auto param = deg % 720; 			auto z = 0; 			if (param < 360) { 				z = param < 180 ? ofMap(param, 0, 180, -30, -20) : ofMap(param, 180, 360, -20, 30); 				vertices.push_back(glm::vec3(radius * cos(deg * DEG_TO_RAD), radius * sin(deg * DEG_TO_RAD), z) + glm::vec3((radius_min + radius_max) * -0.5, 0, 0)); 				vertices.push_back(glm::vec3((radius + radius_span) * cos(deg * DEG_TO_RAD), (radius + radius_span) * sin(deg * DEG_TO_RAD), z) + glm::vec3((radius_min + radius_max) * -0.5, 0, 0)); 			} 			else { 				z = param < 540 ? ofMap(param, 360, 540, 30, 20) : ofMap(param, 540, 720, 20, -30); 				int tmp_radius = ofMap(radius, radius_min, radius_max, radius_max, radius_min); 				vertices.push_back(glm::vec3(-1 * tmp_radius * cos(deg * DEG_TO_RAD), tmp_radius * sin(deg * DEG_TO_RAD), z) + glm::vec3((radius_min + radius_max) * 0.5, 0, 0)); 				vertices.push_back(glm::vec3(-1 * (tmp_radius - radius_span) * cos(deg * DEG_TO_RAD), (tmp_radius - radius_span) * sin(deg * DEG_TO_RAD), z) + glm::vec3((radius_min + radius_max) * 0.5, 0, 0)); 			} 		} 		this->face.addVertices(vertices); 		this->frame.addVertices(vertices); 		for (int i = start_index; i < this->face.getNumVertices() - 4; i += 2) { 			this->face.addIndex(i + 0); this->face.addIndex(i + 2); this->face.addIndex(i + 3); 			this->face.addIndex(i + 0); this->face.addIndex(i + 3); this->face.addIndex(i + 1); 			this->frame.addIndex(i + 0); this->frame.addIndex(i + 2); 			this->frame.addIndex(i + 1); this->frame.addIndex(i + 3); 		} 		this->face.addIndex(this->frame.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 2); this->face.addIndex(this->face.getNumVertices() - 1); 		this->face.addIndex(this->frame.getNumVertices() - 4); this->face.addIndex(this->face.getNumVertices() - 1); this->face.addIndex(this->face.getNumVertices() - 3); 		this->frame.addIndex(this->frame.getNumVertices() - 4); this->frame.addIndex(this->frame.getNumVertices() - 2); 		this->frame.addIndex(this->frame.getNumVertices() - 3); this->frame.addIndex(this->frame.getNumVertices() - 1); 		this->frame.addIndex(start_index + 0); this->frame.addIndex(start_index + 1); 		this->frame.addIndex(this->frame.getNumVertices() - 1); this->frame.addIndex(this->frame.getNumVertices() - 2); 	} } //-------------------------------------------------------------- void ofApp::draw() { 	this->cam.begin(); 	ofSetColor(239); 	this->face.draw(); 	ofSetColor(39); 	this->frame.drawWireframe(); 	this->cam.end(); } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |