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Switch 270-degree arcs.
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#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: void setup(); void update(); void draw(); void keyPressed(int key) {}; void keyReleased(int key) {}; void mouseMoved(int x, int y) {}; void mouseDragged(int x, int y, int button) {}; void mousePressed(int x, int y, int button) {}; void mouseReleased(int x, int y, int button) {}; void mouseEntered(int x, int y) {}; void mouseExited(int x, int y) {}; void windowResized(int w, int h) {}; void dragEvent(ofDragInfo dragInfo) {}; void gotMessage(ofMessage msg) {}; }; |
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#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { ofSetFrameRate(60); ofSetWindowTitle("openFrameworks"); ofBackground(239); ofSetColor(39); ofNoFill(); ofSetLineWidth(3); } //-------------------------------------------------------------- void ofApp::update() { ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { auto span = 45; auto radius = span * 0.5; for (int x = radius; x < ofGetWidth(); x += span) { for (int y = radius; y < ofGetHeight(); y += span) { auto noise_value = ofNoise(ofRandom(1000), ofGetFrameNum() * 0.005); auto deg_start = 0; if (noise_value < 0.2) { deg_start = 0; } else if (noise_value < 0.25) { deg_start = ofMap(noise_value, 0.2, 0.25, 0, 90); } else if (noise_value < 0.45) { deg_start = 90; } else if (noise_value < 0.50) { deg_start = ofMap(noise_value, 0.45, 0.50, 90, 180); } else if (noise_value < 0.70) { deg_start = 180; } else if (noise_value < 0.75) { deg_start = ofMap(noise_value, 0.7, 0.75, 180, 270); } else if (noise_value < 0.95) { deg_start = 270; } else if (noise_value < 1.0) { ofMap(noise_value, 0.95, 1.0, 270, 360); } ofNoFill(); ofBeginShape(); for (int deg = deg_start; deg <= deg_start + 270; deg++) { ofVertex(x + radius * cos(deg * DEG_TO_RAD), y + radius * sin(deg * DEG_TO_RAD)); } ofEndShape(); ofFill(); ofDrawCircle(glm::vec2(x + radius * cos(deg_start * DEG_TO_RAD), y + radius * sin(deg_start * DEG_TO_RAD)), 5); ofDrawCircle(glm::vec2(x + radius * cos((deg_start + 270) * DEG_TO_RAD), y + radius * sin((deg_start + 270) * DEG_TO_RAD)), 5); } } } //-------------------------------------------------------------- int main() { ofSetupOpenGL(720, 720, OF_WINDOW); ofRunApp(new ofApp()); } |