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線の重なり。
Line overlap.
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						#pragma once #include "ofMain.h" class ofApp : public ofBaseApp { public: 	void setup(); 	void update(); 	void draw(); 	void keyPressed(int key) {}; 	void keyReleased(int key) {}; 	void mouseMoved(int x, int y) {}; 	void mouseDragged(int x, int y, int button) {}; 	void mousePressed(int x, int y, int button) {}; 	void mouseReleased(int x, int y, int button) {}; 	void windowResized(int w, int h) {}; 	void dragEvent(ofDragInfo dragInfo) {}; 	void gotMessage(ofMessage msg) {}; };  | 
					
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						#include "ofApp.h" //-------------------------------------------------------------- void ofApp::setup() { 	ofSetFrameRate(60); 	ofSetWindowTitle("openFrameworks"); 	ofBackground(0); 	ofSetColor(30, 10, 10); 	ofSetLineWidth(0.5); 	ofNoFill(); 	ofEnableBlendMode(ofBlendMode::OF_BLENDMODE_ADD); } //-------------------------------------------------------------- void ofApp::update() { 	ofSeedRandom(39); } //-------------------------------------------------------------- void ofApp::draw() { 	int radius = 100; 	float handle_len = radius; 	int number_of_location = 4; 	int deg_span = 360 / number_of_location; 	for (int x = 200; x <= ofGetWidth(); x += 320) { 		for (int y = 200; y <= ofGetHeight(); y += 320) { 			for (int i = 0; i < 200; i++) { 				vector<glm::vec2> location_list; 				vector<float> deg_list; 				for (int deg = 0; deg < 360; deg += deg_span) { 					location_list.push_back(glm::vec2(x + radius * cos(deg * DEG_TO_RAD), y + radius * sin(deg * DEG_TO_RAD))); 					deg_list.push_back(deg + 90); 				} 				for (int k = 0; k < location_list.size(); k++) { 					deg_list[k] += ofMap(ofNoise(location_list[k].x, location_list[k].y, ofGetFrameNum() * 0.01 + i * 0.001), 0, 1, -90, 90); 				} 				ofBeginShape(); 				for (int i = 0; i < location_list.size(); i++) { 					int n = (i + 1) % location_list.size(); 					ofVertex(location_list[i]); 					ofBezierVertex( 						location_list[i] + glm::vec2(handle_len * cos(deg_list[i] * DEG_TO_RAD), handle_len * sin(deg_list[i] * DEG_TO_RAD)), 						location_list[n] + glm::vec2(handle_len * cos((deg_list[n] + 180) * DEG_TO_RAD), handle_len * sin((deg_list[n] + 180) * DEG_TO_RAD)), 						location_list[n]); 				} 				ofEndShape(); 			} 		} 	} } //-------------------------------------------------------------- int main() { 	ofSetupOpenGL(720, 720, OF_WINDOW); 	ofRunApp(new ofApp()); }  |